<SCRIPT LANGUAGE="javascript">
/*
Script by Mike Mcgrath- http://website.lineone.net/~mike_mcgrath
Featured on JavaScript Kit (http://javascriptkit.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
للمزيد من الجافا سكريبت .. نرجو زيارة مجمع البرامح http://www.vip4soft.com/
*/
var alpha=new Array();
var alpha_index=0;
var bravo=new Array();
var bravo_index=0;
var running=0;
var failnum=0;
var advising=0;
function pick()
{
var choice="";
var blank=0;
for (i=0; i<words[index].length; i++)
{
t=0;
for(j=0; j<=alpha_index; j++)
if(words[index].charAt(i)==alpha[j] || words[index].charAt(i)==alpha[j].toLowerCase()) t=1;
if (t) choice+=words[index].charAt(i)+" ";
else
{
choice+="_ ";
blank=1;
}
}
document.f.word.value=choice;
if (!blank)
{
document.f.tried.value=" === You Win! ===";
document.f.score.value++;
running=0;
}
}
function new_word(form)
{
if(!running)
{
running=1;
failnum=0;
form.lives.value=failnum;
form.tried.value="";
form.word.value="";
index=Math.round(Math.random()*10000) % 100;
alpha[0]=words[index].charAt(0);
alpha[1]=words[index].charAt(words[index].length-1);
alpha_index=1;
bravo[0]=words[index].charAt(0);
bravo[1]=words[index].charAt(words[index].length-1);
bravo_index=1;
pick();
}
else advise("A word is already in play!");
}
function seek(letter)
{
if (!running) advise(".....Click GO to start !");
else
{
t=0;
for (i=0; i<=bravo_index; i++)
{
if (bravo[i]==letter || bravo[i]==letter.toLowerCase()) t=1;
}
if (!t)
{
document.f.tried.value+=letter+" "
bravo_index++;
bravo[bravo_index]=letter;
for(i=0;i<words[index].length;i++)
if(words[index].charAt(i)==letter || words[index].charAt(i)==letter.toLowerCase()) t=1;
if(t)
{
alpha_index++;
alpha[alpha_index]=letter;
}
else failnum++;
document.f.lives.value=failnum;
if (failnum==6)
{
document.f.tried.value="You lose - Try again!";
document.f.word.value=words[index];
document.f.score.value--;
running=0;
}
else pick();
}
else advise("Letter "+letter+" is already used!");
}
}
function advise(msg)
{
if (!advising)
{
advising=-1;
savetext=document.f.tried.value;
document.f.tried.value=msg;
window.setTimeout("document.f.tried.value=savetext; advising=0;",1000);
}
}
var words = new Array("","acrimonious","allegiance","ameliorate","annihilate","antiseptic","articulate","authoritative","benefactor","boisterous","breakthrough","carcinogenic","censorious","chivalrous","collarbone","commendable","compendium","comprehensive","conclusive","conscientious","considerate","deferential","denouement","determinate","diffidence","disruption","earthenware","elliptical","entanglement","escutcheon","extinguish","extradition","fastidious","flamboyant","forethought","forthright","gregarious","handmaiden","honeysuckle","hypocritical","illustrious","infallible","lumberjack","mischievous","mollycoddle","nimbleness","nonplussed","obliterate","obsequious","obstreperous","opalescent","ostensible","pandemonium","paraphernalia","pawnbroker","pedestrian","peremptory","perfunctory","pernicious","perpetrate","personable","pickpocket","poltergeist","precipitous","predicament","preposterous","presumptuous","prevaricate","propensity","provisional","pugnacious","ramshackle","rattlesnake","reciprocate","recrimination","redoubtable","relinquish","remonstrate","repository","reprehensible","resolution","resplendent","restitution","retaliation","retribution","saccharine","salubrious","skulduggery","skyscraper","soothsayer","tearjerker","transcribe","turpentine","unassuming","underscore","undertaker","underwrite","unobtrusive","vernacular","waterfront","watertight");
</SCRIPT>
<FORM NAME="f">
<TABLE BGCOLOR=#C0C0C0 BORDER=1>
<TR>
<TD COLSPAN=4 ALIGN=RIGHT>
Score : <INPUT TYPE=TEXT NAME="score" VALUE="0" onfocus="score.blur();" SIZE=2>
<BR>
Fails (6): <INPUT TYPE=TEXT NAME="lives" VALUE="0" onfocus="lives.blur();" SIZE=2>
</TD>
<TD COLSPAN=7 ALIGN=CENTER>
<INPUT TYPE=TEXT NAME="word" VALUE=" --- Hangman ---" onfocus="word.blur();" SIZE=25>
<BR>
<INPUT TYPE=TEXT NAME="tried" VALUE="Click GO to get a word." onfocus="tried.blur();" SIZE=25>
</TD>
<TD COLSPAN=2 ALIGN=CENTER>
<INPUT TYPE=BUTTON onclick="new_word(this.form);" VALUE=" GO ">
</TD>
</TR>
<TR>
<TD><INPUT TYPE=BUTTON VALUE=" A " onclick="seek('A');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" B " onclick="seek('B');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" C " onclick="seek('C');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" D " onclick="seek('D');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" E " onclick="seek('E');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" F " onclick="seek('F');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" G " onclick="seek('G');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" H " onclick="seek('H');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" I " onclick="seek('I');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" J " onclick="seek('J');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" K " onclick="seek('K');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" L " onclick="seek('L');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" M " onclick="seek('M');"></TD>
</TR>
<TR>
<TD><INPUT TYPE=BUTTON VALUE=" N " onclick="seek('N');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" O " onclick="seek('O');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" P " onclick="seek('P');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Q " onclick="seek('Q');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" R " onclick="seek('R');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" S " onclick="seek('S');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" T " onclick="seek('T');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" U " onclick="seek('U');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" V " onclick="seek('V');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" W " onclick="seek('W');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" X " onclick="seek('X');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Y " onclick="seek('Y');"></TD>
<TD><INPUT TYPE=BUTTON VALUE=" Z " onclick="seek('Z');"></TD>
</TR>
</TABLE>
</FORM>
<p align="center"><font face="arial" size="-2">This free script provided by</font><br>
<a href="http://www.vip4soft.com"><span lang="en-us">
<font face="arial, helvetica" size="-2">vip4soft.com</font></span></a></p>
<SCRIPT>
/*
Code Written by Cory Fogliani (Email:
cory@ijustdontcare.com)
Testers: Cory Fogliani, Chris Gordon
Featured on eqla3 soft (http://eqla3soft.com)
For this and over 400+ free scripts, visit http://javascriptkit.com
*/
//if IE4/NS6, apply style
if (document.all||document.getElementById){
document.write('<style>.tictac{')
document.write('width:50px;height:50px;')
document.write('}</style>')
}
var sqr1
var sqr2
var sqr3
var sqr4
var sqr5
var sqr6
var sqr7
var sqr8
var sqr9
var sqr1T = 0
var sqr2T = 0
var sqr3T = 0
var sqr4T = 0
var sqr5T = 0
var sqr6T = 0
var sqr7T = 0
var sqr8T = 0
var sqr9T = 0
var moveCount = 0
var turn = 0
var mode = 1
function vari()
{
sqr1 = document.tic.sqr1.value
sqr2 = document.tic.sqr2.value
sqr3 = document.tic.sqr3.value
sqr4 = document.tic.sqr4.value
sqr5 = document.tic.sqr5.value
sqr6 = document.tic.sqr6.value
sqr7 = document.tic.sqr7.value
sqr8 = document.tic.sqr8.value
sqr9 = document.tic.sqr9.value
}
function check()
{
if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("مبروك فزت!")
reset()
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
{
alert("مبروك فزت!")
reset()
}
else
{
winCheck()
check2()
drawCheck()
}
}
function check2()
{
vari()
drawCheck()
if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("لقد خسرت!")
reset()
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
{
alert("لقد خسرت!")
reset()
}
}
function player1Check()
{
if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
{
alert("Player 1 wins!")
reset()
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
{
alert("Player 1 wins!")
reset()
}
else
{
player2Check()
drawCheck()
}
}
function player2Check()
{
vari()
drawCheck()
if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
{
alert("Player 2 wins!")
reset()
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
{
alert("Player 2 wins!")
reset()
}
}
function drawCheck()
{
vari()
moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
if(moveCount == 9)
{
reset()
alert("تعادل")
}
}
function winCheck()
{
check2()
if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else
{
computer()
}
check2()
}
function computer()
{
check2()
if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
{
document.tic.sqr4.value = " O "
sqr4T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
{
document.tic.sqr6.value = " O "
sqr6T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
{
document.tic.sqr1.value = " O "
sqr1T = 1;
turn = 0;
}
else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
{
document.tic.sqr2.value = " O "
sqr2T = 1;
turn = 0;
}
else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
{
document.tic.sqr3.value = " O "
sqr3T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
{
document.tic.sqr7.value = " O "
sqr7T = 1;
turn = 0;
}
else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
{
document.tic.sqr8.value = " O "
sqr8T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
{
document.tic.sqr9.value = " O "
sqr9T = 1;
turn = 0;
}
else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
{
document.tic.sqr5.value = " O "
sqr5T = 1;
turn = 0;
}
else
{
AI()
}
check2()
}
function AI()
{
vari()
if(document.tic.sqr5.value == " " && turn == 1)
{
document.tic.sqr5.value = " O "
turn = 0
sqr5T = 1
}
else if(document.tic.sqr1.value == " " && turn == 1)
{
document.tic.sqr1.value = " O "
turn = 0
sqr1T = 1
}
else if(document.tic.sqr9.value == " " && turn == 1)
{
document.tic.sqr9.value = " O "
turn = 0
sqr9T = 1
}
else if(document.tic.sqr6.value == " " && turn == 1)
{
document.tic.sqr6.value = " O "
turn = 0
sqr6T = 1
}
else if(document.tic.sqr2.value == " " && turn == 1)
{
document.tic.sqr2.value = " O "
turn = 0
sqr2T = 1
}
else if(document.tic.sqr8.value == " " && turn == 1)
{
document.tic.sqr8.value = " O "
turn = 0
sqr8T = 1
}
else if(document.tic.sqr3.value == " " && turn == 1)
{
document.tic.sqr3.value = " O "
turn = 0
sqr3T = 1
}
else if(document.tic.sqr7.value == " " && turn == 1)
{
document.tic.sqr7.value = " O "
turn = 0
sqr7T = 1
}
else if(document.tic.sqr4.value == " " && turn == 1)
{
document.tic.sqr4.value = " O "
turn = 0
sqr4T = 1
}
check2()
}
function reset()
{
document.tic.sqr1.value = " "
document.tic.sqr2.value = " "
document.tic.sqr3.value = " "
document.tic.sqr4.value = " "
document.tic.sqr5.value = " "
document.tic.sqr6.value = " "
document.tic.sqr7.value = " "
document.tic.sqr8.value = " "
document.tic.sqr9.value = " "
sqr1T = 0
sqr2T = 0
sqr3T = 0
sqr4T = 0
sqr5T = 0
sqr6T = 0
sqr7T = 0
sqr8T = 0
sqr9T = 0
vari()
turn = 0
moveCount = 0
}
function resetter()
{
reset()
}
</SCRIPT>
<FORM NAME="tic">
<p align="center">
<INPUT TYPE="button" NAME="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
<INPUT TYPE="button" NAME="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
<INPUT TYPE="button" NAME="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
</p>
</form>
<p align="center"><font face="arial" size="-2">This free script provided by<br>
</font>
<a href="http://www.vip4soft.com"><span lang="en-us">
<font face="arial, helvetica" size="-2">vip4soft.com</font></span></a></p>
<script language="JavaScript">
hiding for old browsers
// response time test, created by Jasper van Zandbeek
// e-mail:
jasperz@net-v.comvar startTime=new Date();
var endTime=new Date();
var startPressed=false;
var bgChangeStarted=false;
var maxWait=20;
var timerID;
function startTest()
{
document.bgColor=document.response.bgColorChange.options[document.response.bgColorChange.selectedIndex].text;
bgChangeStarted=true;
startTime=new Date();
}
function remark(responseTime)
{
var responseString="";
if (responseTime < 0.10)
responseString="يا عيني عليك .. هذي السرعة والا بلاش";
if (responseTime >= 0.10 && responseTime < 0.20)
responseString="حلو حلو باقي شوي وتصير احسن واحد";
if (responseTime >=0.20 && responseTime < 0.30)
responseString="ممكن تجيب احسن من كذا";
if (responseTime >=0.30 && responseTime < 0.60)
responseString="درب نفسك اكثر";
if (responseTime >=0.60 && responseTime < 1)
responseString="انت معنا والا لا؟";
if (responseTime >=1)
responseString="شكلك نايم!";
return responseString;
}
function stopTest()
{
if(bgChangeStarted)
{
endTime=new Date();
var responseTime=(endTime.getTime()-startTime.getTime())/1000;
document.bgColor="white";
alert("سرعة استجابتك هي: " + responseTime + " ثانية " + "
" + remark(responseTime));
startPressed=false;
bgChangeStarted=false;
}
else
{
if (!startPressed)
{
alert("اضغط على ابدأ علشان تبدأ الإختبار");
}
else
{
clearTimeout(timerID);
startPressed=false;
alert("بلا غش ... لا تضغط على قف الا بعد ما تشوف اللون");
}
}
}
var randMULTIPLIER=0x015a4e35;
var randINCREMENT=1;
var today=new Date();
var randSeed=today.getSeconds();
function randNumber()
{
randSeed = (randMULTIPLIER * randSeed + randINCREMENT) % (1 << 31);
return((randSeed >> 15) & 0x7fff) / 32767;
}
function startit()
{
if(startPressed)
{
alert("Already started. Press stop to stop");
return;
}
else
{
startPressed=true;
timerID=setTimeout('startTest()', 6000*randNumber());
}
}
//
</script>
<p align="center"><b><span lang="ar-sa">احسب سرعة استجابتك</span></b></p>
<p align="center">
<span lang="ar-sa">اختار لون الخلفيه واضغط ابدأ .واول مايتغير لون الخلفيه اضغط
قف</span>
<span lang="ar-sa">!</span></p>
<form name="response">
<p align="center">
<span lang="ar-sa">تغير لون الخلفيه الى </span>:
<select name="bgColorChange">
<option selected>deeppink
<option>aliceblue
<option>crimson
<option>darkkhaki
<option>cadetblue
<option>darkorchid
<option>coral
<option>chocolate
<option>mediumslateblue
<option>tomato
<option>darkslategray
<option>limegreen
<option>cornflowerblue
<option>darkolivegreen
</select>
<input type="button" value="ابــدأ" onClick="startit()">
<input type="button" value="قـــف" onClick="stopTest()"> </p>
</form>
<p align="center"><font face="arial" size="-2">This free script provided by<br>
</font>
<a href="http://www.vip4soft.com"><span lang="en-us">
<font face="arial, helvetica" size="-2">vip4soft.com</font></span></a></p>
<script language="javascript">
var max = 3;
var score = 0;
var moves = 0;
function press(form, button) {
name = button.name;
x = name.substring(0,1);
y = name.substring(2,3);
play(form, (x-1+1), (y-1+1));
}
function play(form, x, y) {
moves++;
toggle(form, x, y);
toggle(form, x-1, y);
toggle(form, x+1, y);
toggle(form, x, y-1);
toggle(form, x, y+1);
if (score == 16) {
if (moves == 4) { w = 'That's the best possible score!'; }
else { w = 'See if you can do any better!'; }
alert('You win after ' + moves + ' moves! \n' + w);
resetboard(form);
}
}
function showrules() {
rules = 'Toggler - تعريب إقلاع سوفت \n\n'
+ 'الهدف من هذه اللعبة هو تحويل \n'
+ 'كل الازرار من \n'
+ ' [.] الى [X] \n'
+ 'ويتم ذلك بالضغط على بعض الازرار. \n'
+ 'العب بحرص وذكاء \n';
alert(rules);
}
function resetboard(form) {
var i,j,button;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
button = getelement(form, i + '_' + j);
button.value='X';
}
}
score = 0;
moves = 0;
}
function getelement(form, name) {
var k;
var elements = form.elements;
for (k = 0; k < elements.length; k++) {
if (elements[k].name == name) return elements[k];
}
}
function toggle(form, x, y) {
if (x < 0 || y < 0 || x > max || y > max) {
//alert('Ignore (' + x + ',' + y + ')');
return;
}
name = x + '_' + y;
button = getelement(form, name);
a = button.value;
button.value = '!!!';
//alert(a + ' (' + x + ',' + y + ')') ;
button.value = a;
if (button.value == 'X') {
button.value = '.';
score ++;
} else {
button.value = 'X';
score --;
}
}
</script>
<table border="0" cellspacing="0" cellpadding="1">
<form>
<tr>
<td><input style="width:30px;" type="button" name="0_0" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_0" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_0" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_0" value="X" onclick="press(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_1" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_1" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_1" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_1" value="X" onclick="press(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_2" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_2" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_2" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_2" value="X" onclick="press(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_3" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_3" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_3" value="X" onclick="press(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_3" value="X" onclick="press(this.form, this);"></td>
</tr>
<tr>
<td colspan="2">
<input style="width:62px;" type="button" value="إعادة تعيين" onclick="resetboard(this.form);">
</td>
<td colspan="2">
<input style="width:62px;" type="button" value="الشروط" onclick="showrules();">
</td>
</tr>
<tr>
<td colspan="4" style="font-family:Verdana; font-size:10px;">
<p align="center">vip4soft.com
</td>
</tr>
</form>
</table>
<script language="javascript">
var max = 3;
var score = 0;
var moves = 0;
var ex = 3;
var ey = 3;
function getElement15(form, name) {
var k;
var elements = form.elements;
for (k = 0; k < elements.length; k++) {
if (elements[k].name == name) return elements[k];
}
}
function press15(form, button) {
name = button.name;
x = name.substring(0,1);
y = name.substring(2,3);
play15(form, (x-1+1), (y-1+1));
}
function shuffle15(form, num) {
for (i = 0; i < num; i++) {
x = Math.floor(Math.random(4) * 4);
if (x == 0) { toggle15(form, ex, ey, ex + 1, ey); }
else if (x == 1) { toggle15(form, ex, ey, ex - 1, ey); }
else if (x == 2) { toggle15(form, ex, ey, ex, ey + 1); }
else if (x == 3) { toggle15(form, ex, ey, ex, ey - 1); }
}
}
function play15(form, x, y) {
if (Math.abs(ex - x) + Math.abs(ey - y) == 1) {
done = toggle15(form, x, y, x+1, y);
if (!done) { done = toggle15(form, x, y, x-1, y); }
if (!done) { done = toggle15(form, x, y, x, y+1); }
if (!done) { done = toggle15(form, x, y, x, y-1); }
moves++;
if (check15(form)) {
alert('You win with ' + moves + ' moves!');
resetboard15(form);
}
}
}
function showrules15() {
rules = 'لوح الأرقام تعريب إقلاع سوفت \n\n'
+ 'هدف اللعبة هو ترتيب \n'
+ 'الأرقام من 1 الى 15 بنفس \n'
+ 'الترتيب اللي ظاهر عندك ببداية اللعبة\n'
+ 'اضغط على خلط وابدأ اللعب\n'
+ 'وتفوز اذا رتبت كل الأرقام\n'
+ 'والمربع اللي يبقى فاضي بالأخير \n'
+ 'هو اللي بأسفل الزاوية اليمنى';
alert(rules);
}
function resetboard15(form) {
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
val = 1 + i + (4*j);
if (val == 16) {
getElement15(form,i + '_' + j).value = ' ';
} else {
getElement15(form,i + '_' + j).value = val;
}
}
}
score = 0;
moves = 0;
ex = 3;
ey = 3;
}
function toggle15(form, x, y, x1, y1) {
if (x < 0 || y < 0 || x > max || y > max) {
return false;
}
if (x1 < 0 || y1 < 0 || x1 > max || y1 > max) {
return false;
}
name = x + '_' + y;
button = getElement15(form,name);
name = x1 + '_' + y1;
button1 = getElement15(form,name);
if (button.value == ' ' || button1.value == ' ') {
tmp = button.value;
button.value = button1.value;
button1.value = tmp;
if (button.value == ' ') {
ex = x;
ey = y;
} else {
ex = x1;
ey = y1;
}
return true;
}
return false;
}
function check15(form) {
score = 0;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
val = 1 + i + (4*j);
if (val < 16) {
if (getElement15(form,i + '_' + j).value == val) {
score++;
}
}
}
}
return score == 15;
}
</script>
<table border="0" cellspacing="0" cellpadding="1">
<form>
<tr>
<td><input style="width:30px;" type="button" name="0_0" value="1" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_0" value="2" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_0" value="3" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_0" value="4" onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_1" value="5" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_1" value="6" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_1" value="7" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_1" value="8" onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_2" value="9" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_2" value="10" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_2" value="11" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_2" value="12" onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td><input style="width:30px;" type="button" name="0_3" value="13" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="1_3" value="14" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="2_3" value="15" onclick="press15(this.form, this);"></td>
<td><input style="width:30px;" type="button" name="3_3" value=" " onclick="press15(this.form, this);"></td>
</tr>
<tr>
<td colspan="2">
<input style="width:62px;" type="button" value="إعادة تعيين" onclick="resetboard15(this.form);">
</td>
<td colspan="2">
<input style="width:62px;" type="button" value="الشروط" onclick="showrules15();">
</td>
</tr>
<tr>
<td colspan="4">
<input style="width:126px;" type="button" value="خلط" onclick="shuffle15(this.form,150);">
</td>
</tr>
<tr>
<td colspan="4" style="font-family:Verdana; font-size:10px;">
<p align="center"><font color="#0000FF">
eqla3soft.com</font>
</td>
</tr>
</form>
</table>
<SCRIPT LANGUAGE="JavaScript">
// ---- Make array
function MakeArray( n){
this.length = n;
for (var i = 1; i <= n; i++) {
this[i] = 0
}
return this
}
// ----- poor man's random number
var d0 = new Date();
var r0 = d0.getSeconds();
function poor_rand(){
d1 = new Date();
r0 = (r0 * r0 + r0 + d1.getSeconds()) % 3721 ;
return r0 % width_n;
}
// ---- Parameters of game
var height_n = 8;
var width_n =5;
// ---- state of game
var enemy = new MakeArray( width_n); // enemy positions
var wtime; // wait time
var score; // points
var gameover; // in case of gameover set to true
// ----- Make the battlefield.
document.write( "<FORM NAME='fm1'>");
document.write( "<INPUT TYPE='text' NAME='message' SIZE=20>");
document.write( "</FORM>");
document.write( "<FORM NAME='fm2'><TABLE>");
for( var i=0; i<height_n; i++){
document.write( "<TR>");
for( var j=0;j<width_n; j++){
document.write( "<TD><CENTER><INPUT TYPE='radio'></CENTER></TD>");
}
document.write( "</TR>");
}
document.write( "<TR>");
for( var j=0;j<width_n; j++){
document.write( "<TD><INPUT TYPE='button' VALUE='-x-' onClick='fire("
+ j + ")'></TD>");
}
document.write( "</TR>");
document.write( "</TABLE>");
document.write( "<INPUT TYPE='button' VALUE='ابدأ اللعب' onClick='game_start()'>");
document.write( "</FORM>");
// ----- game main timer event
// ----- enemy come one step
function come(){
var n = poor_rand();
document.fm2.elements[ width_n * enemy[n+1] + n].checked = true;
enemy[n+1]++;
if( enemy[n+1] < height_n){
setTimeout("come()", wtime);
}else{
gameover = true;
document.fm1.message.value = "انتهت اللعبة والنتيجة هي:" + score ;
}
}
// ----- Fire the n th beam
function fire( n){
if( gameover ) return;
for( var i=0; i<enemy[n+1]; i++){ // clear enemy
document.fm2.elements[ width_n * i + n].checked = false;
}
score += enemy[ n+1];
document.fm1.message.value = "عدد نقاطك هو:" + score;
enemy[ n+1] = 0;
if( wtime > 100){ wtime -= 10};
}
// ---- initialize & start game
function game_start(){
for( var n=0; n<width_n; n++){
for( var i=0; i<enemy[n+1]; i++){
document.fm2.elements[ width_n * i + n].checked = false;
}
enemy[n+1] = 0;
}
wtime = 400;
score = 0;
gameover = false;
document.fm1.message.value = "عدد نقاطك هو:" + score;
setTimeout("come()", wtime);
}
//
</SCRIPT>